This town’s fallout radius requirement was tighter than most municipal displays we design for, which ruled out several of our higher-shell-count finale effects entirely. The design leaned on denser, lower-altitude bursts instead of scale.
Budget was fixed well below our typical range for a town-wide finale, so shell selection prioritized effects with strong visual return per shell rather than the largest possible show. Sometimes the constraint produces a tighter, more coherent design than an unlimited budget would have.
